This yearly project gives me the great opportunity to learn something new, while creating something cool. This year I wanted to learn Unreal Engine, so I challenged myself to do all the work using in there. Still had to model and block some scenes in Cinema 4D, but texturing, lighting, camera work and rendering is all Unreal. So to sum up - software used: Unreal Engine Cinema 4D Quixel Megascans... lots and lots of them.
CUTS
IMAGES:  0-9 and A-Z

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